Games as a Service (GaaS was launched as a means to mitigate against high user acquisition costs and increased user engagement by lowering costs associated with product development. The game developer enjoys an added benefit of not having to maintain a dedicated software team, while incurring reduced engineering costs. GaaS provides a cost-effective platform through which to deliver innovative digital content to a broader audience, with a significantly lower risk of cancellation. GaaS allows rapid experimentation via an application programming interface that is supported on multiple platforms.

GAMES|GAMES

Main Article: Games With Dice

Games as a Service (GaaS} was launched as a means to mitigate against high user acquisition costs and increased user engagement by lowering costs associated with product development. The game developer enjoys an added benefit of not having to maintain a dedicated software team, while incurring reduced engineering costs. GaaS provides a cost-effective platform through which to deliver innovative digital content to a broader audience, with a significantly lower risk of cancellation. GaaS allows rapid experimentation via an application programming interface that is supported on multiple platforms.

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Game development can deliver highly personalized gaming experiences through highly-customized tokens, which can be integrated with HTML5 and Java, Flash and animation capabilities. One example of an emerging game development application incorporating tokens is Google Game Detect. Google’s Gamedexchange is another example of a service that offers game-specific tokens for a wide range of entertainment purposes. In Google’s example of Gamedexchange, players can scan a card or sticker to identify a game.

In this main article we will discuss the use of tokens in GAMES. In a traditional board game, each player receives a set of dice. At the end of the session the players may decide to move their counters from their original positions, or to re-roll their dice to start at a different position. This is called ‘flipping’.

Gambling can be described as the chance to gain some money by making bets, based on chance. Most of the traditional casino games involving gambling are either adaptations of popular board games, or revolve around a theme or skill. Some of the popular casino games are: grey’s Anatomy, Monopoly, Risk, and Poker.

In this main article we will not discuss about the mechanics of GAMES. We will leave the reader to discover those in the context of the main article. We will mention two examples of popular card games, and a simple table top game, to get a feel for the differences between GAMES and card games. We will compare and contrast the two main types of entertainment.

Finally, we will conclude with a brief review of a new concept, derived from the main article – ‘card games based on creativity’. Video games with digital dice, where players are forced to develop strategies within a time limit. There is no real logic or structure behind the randomness, and players can ‘bluff’ to perfection. We will call this genre of entertainment Creativity Games.

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