Video Game Reviews and Their Scope
Games are a systematic form of amusement, normally undertaken for fun or entertainment, and at times also used as an educational instrument. Games are different from work, which generally is performed for remuneration, in addition to for self-indulgence. The word “game” is derived from the Greek word “gamos”, which means “to play”. A number of games fall under this broad heading, all having as their common feature some element of skill and competitiveness. They tend to be organized around some central theme, whether it be action, conflict, or challenge.
Most people when they hear the term “game” associate it with the computer game industry, and that is where the widest variety of game definitions reside. Computer games encompass a range of massively multiplayer online role playing games (MMORPGs) and computer gaming systems, including consoles such as the Sony PlayStation and Microsoft Xbox. The most common types of MMORPGs are World of Warcraft, EverQuest, Secret of Solstise, Telengard, Lord of the Rings Online, Team Fortress Classic, and RuneScape. The type of computer game that refers to a card game like Solitaire is called a solitaire game. The majority of definitions for the game definition ” Solitaire” generally refer to a single card game.
Many computer game definitions do not provide enough information to explain what the definition is, so it is necessary to analyze the meaning of the terms in order to find the most accurate definition. A few general notes should be made in this regard. Often a new definition is introduced in a paper to replace an existing one that may have been ambiguous or obscure due to lack of information. Another reason for introducing a new definition is that a current popular game gets a revamp or is re-branded to give it a more modern look. There are other reasons for a new definition, but they are too numerous to cover in a short article.
One of the most important things to note when looking at new game definitions is that all definitions are subjective and dependent on individual players, their preferences, games played and style of play. These points are important because the preferences of different people may differ in some ways from other people and those differences can impact the meaning of the game definitions. For example, a sport like motorcross is played by different people in very different ways. Therefore, there is no universal set of meanings for the sport of motorcross.
Some essentialist definitions will insist that there are only four essentialist definitions, i.e. four sets of rules or specifications, of which there are many if any. These essentialist definitions are also subject to variation depending on the preferences of each person who defines them, their own experiences and their interpretation of how the world works.
It would be interesting to see how videogames would be reviewed by gamers themselves were there a universal standard for reviewing games. There is no consensus on whether or not video games need to conform to a certain set of guidelines, as there are many different gamers and some would question whether games need to conform to any set of rules at all. In fact, some would argue against the very idea of a game journal or guide as the point of a game is to have an active participant. Video games are personal experiences, and a game journal is simply a chronicle of a player’s experience. As such, it is debatable whether or not we should use previously published criteria for judging a game as good, bad or best.